Products related to Video-game:
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Future Gaming : Creative Interventions in Video Game Culture
A sophisticated critical take on contemporary game culture that reconsiders the boundaries between gamers and games. This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium.This book is about those predictions. It is about the ways in which the past, present, and future notions of games are narrated and negotiated by a small group of producers, journalists, and gamers, and about how invested these narrators are in telling the story of tomorrow. This new title from Goldsmiths Press by Paolo Ruffino suggests the story could be told another way.Considering game culture, from the gamification of self-improvement to GamerGate's sexism and violence, Ruffino lays out an alternative, creative mode of thinking about the medium: a sophisticated critical take that blurs the distinctions among studying, playing, making, and living with video games.Offering a series of stories that provide alternative narratives of digital gaming, Ruffino aims to encourage all of us who study and play (with) games to raise ethical questions, both about our own role in shaping the objects of research, and about our involvement in the discourses we produce as gamers and scholars.For researchers and students seeking a fresh approach to game studies, and for anyone with an interest in breaking open the current locked-box discourse, Future Gaming offers a radical lens with which to view the future.
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Video Game Storytelling
This is a guide to the basic storytelling principles essential for producing truly memorable video games.It provides developers with comprehensive, but easy-to-follow advice.It comes from video game writer and game writing instructor Evan Skolnick.Video Game Storytelling provides developers with comprehensive, but easy-to-follow advice for facilitating the creation of compelling storylines in today's most popular and narratively successful video games.Video game writer and game writing instructor Evan Skolnick offers a clear and concise development reference guide for aspiring and professional developers, showing how each role (from character designer to animator to audio engineer and more) is impacted by and can affect the story/narrative of a game.This book aims to instill an understanding and appreciation of the basic storytelling principles that are essential for producing truly memorable video games that will bring today's savvy gamers back time and time again.
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Video Game Victors
Valentina loves playing video games, and she's really good at them.When a local esports team asks her to join them for an upcoming tournament, she's thrilled.There's just one problem-Valentina has great skills in first-person action games, but winning Kings and Castles relies on teamwork and strategy.During her practice matches, Valentina keeps trying to win the game on her own.But she's quickly overwhelmed and defeated each time.If she wants to win, she can't try to be the hero and take out all of the enemies herself.Will Valentina learn to hold back and work together with her teammates to achieve ultimate victory?
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Video Game Trivia
Put down that controller and prove you’re no newbie with this brillianttrivia pack on all things gaming.
Price: 10.00 £ | Shipping*: 3.99 £
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Find an old video game.
One example of an old video game is "Super Mario Bros." released in 1985 for the Nintendo Entertainment System (NES). This classic game follows Mario as he embarks on a journey to rescue Princess Toadstool from the evil Bowser. "Super Mario Bros." is known for its iconic gameplay, memorable music, and challenging levels that have made it a beloved favorite among gamers for decades. The game's success has led to numerous sequels and spin-offs, solidifying its place in video game history.
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Which video game do you recommend?
I recommend the game "The Legend of Zelda: Breath of the Wild" for its immersive open-world gameplay, stunning visuals, and engaging storyline. The game offers a vast world to explore, filled with challenging puzzles, exciting combat, and memorable characters. It provides hours of entertainment and a truly unforgettable gaming experience for players of all ages.
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Is the video game SCUM functional?
Yes, the video game SCUM is functional. It is a multiplayer online survival game that has been released and is playable on various platforms. Players can explore the open world, gather resources, craft items, and engage in combat with other players. The game receives regular updates and patches to improve functionality and address any issues that may arise.
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Does anyone have video game recommendations?
Yes, I have some video game recommendations! Some popular games right now include "Animal Crossing: New Horizons" for a relaxing and creative experience, "The Last of Us Part II" for a gripping story-driven adventure, and "Among Us" for a fun and social multiplayer game. Additionally, "Hades" is a highly acclaimed indie game with fast-paced combat and engaging storytelling.
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Race, Culture and the Video Game Industry : A Vicious Circuit
A detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s.Offering historical analysis of the video game industries (console, PC, and indie) from a critical, political economic lens, this book specifically examines the history of how such practices created, enabled, and maintained racism through the imagined ‘gamer.’ The book explores how the cultural and economic landscape of the United States developed from the 1970s through the 2000s and explains how racist attitudes are reflected and maintained in the practices of video games production.These practices constitute a 'Vicious Circuit' that normalizes racism and the centrality of an imagined gamer identity.It also explores how the industry, from indie game developers to larger profit-driven companies, responded to changing attitudes in the 2010s, where racism and lack of diversity in games was frequently being noted.The book concludes by offering potential solutions to combat this ‘Vicious Circuit’. A vital contribution to the study of video games that will be welcomed by students and scholars in the fields of media studies, cultural studies, game studies, critical race studies, and beyond.
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Game Anim : Video Game Animation Explained
Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator.Covering every stage of game production from the animator’s perspective, it is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director positions.These have been successful across multiple studios regardless of team, size and culture. The 2nd edition includes a new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field.Game Anim provides essential guidance to those looking to break into the industry and successful animators wishing to take the next step in their career.Key Features • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book
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Game Changers : The Video Game Revolution
'A fitting tribute to gaming’s Hall of Fame.' – Esquire As seen in Vanity Fair, Axios Gaming, Esquire, and Polygon An A to Z of video games – 300 entries showcasing the most influential and celebrated games, consoles, publishers, and more A visual history of all things video games, this book will provide the reader with an overview of the gaming industry, from the very first game created around the mid-twentieth century, right through to the present day.Particular focus is given to advances within the industry during this time, such as new technologies, innovative gameplay, never-before-seen graphics, and design. An introduction by Simon Parkin provides an overview of gaming history, and exploring how iconic games have pushed the boundaries of the medium and 300 entries, hand picked by a panel of industry experts, showcase the most influential and celebrated games, consoles, publishers, and more.Each entry is accompanied by text informing the reader about the game and its history, its place in wider popular culture, and including useful information and facts, with exciting and sometimes unexpected pairings provided by the A to Z organisation. A glossary of key words and select biographies of influential creators and developers provides more context and a system of icons and infographics allows readers to see the connections between the book’s 300 entries.Wider gaming culture, and how it has grown from a niche hobby to a worldwide phenomenon, influencing popular culture, is also explored, making this the widest ranging survey of games and gaming available today.
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Video Game High School Board Game
Game was owned by a convention; I am not the original owner of this game. I have checked the game for all components listed on the instructions and unless otherwise stated this game is 100% complete. This game has been played, and it is in good to near mint condition. The game is missing 8 Bonus Points Tokens. Age from 12 years Number of players 2-4 Playing time 30 minutes
Price: 105.99 € | Shipping*: 0.0 €
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Which video game is the 8th?
The 8th video game in the series is "The Legend of Zelda: Breath of the Wild." This game was released in 2017 for the Nintendo Switch and Wii U consoles. It is an open-world action-adventure game that received critical acclaim for its gameplay, world design, and storytelling. "Breath of the Wild" is set in a large open world and follows Link as he explores the kingdom of Hyrule while battling enemies and solving puzzles to defeat the evil Calamity Ganon.
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What was the first video game?
The first video game is widely considered to be "Pong," which was created by Atari and released in 1972. Pong is a simple table tennis sports game that simulates a game of ping pong. It was one of the earliest arcade video games and helped to popularize the video game industry. Pong is often credited with kickstarting the video game revolution and paving the way for the development of more complex and advanced video games in the future.
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What is a video game block?
A video game block is a common element found in many video games, especially in platformers and puzzle games. It is a solid, immovable object that players can interact with by jumping on, pushing, or using as a platform to reach higher areas. Blocks can come in various shapes, sizes, and colors, and they often play a key role in level design and gameplay mechanics. In some games, blocks may have special properties, such as being breakable, movable, or having different effects when interacted with.
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Is anyone into video game characters?
Yes, many people are into video game characters. Video game characters often have unique personalities, abilities, and storylines that can be very appealing to fans. Some people enjoy cosplaying as their favorite video game characters, while others collect merchandise or fan art featuring these characters. Additionally, there are online communities and forums dedicated to discussing and sharing fan art, fan fiction, and theories about video game characters.
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